“America 2049 hits that sweet spot where sci-fi nerd-dom and social activism meet: the dystopian future genre. Don’t want things to get that bad later? Then fix things now.” —Fast Company
All celebrities generously donated their time and talents to help Breakthrough put a human face on complex social issues.
“The project resonated with me because I love the idea of people fighting at all costs for their right to pursue the life they choose without fear of persecution. I hope that through playing America 2049, young people in particular will be inspired to help stop institutionalized hatred and intolerance — today.”—Harold Perrineau
So yes, turns out we were onto something. Unfortunately.
America’s political realities evolved—that is, devolved—faster than we’d predicted.
At the same time, Facebook’s programming interface evolved even faster, faster than we could keep up. So while it’s not possible for the game to function in the way it was launched, we are working right now to reboot America 2049 to meet the challenges of today—and tomorrow.
“The game drops you in the shoes of an agent of the Council on American Heritage in a United States 38 years in the future. It’s a country willing to forgo civil liberties for more security and fewer human rights.” —Kotaku
America 2049 players are activated as agents for the Council on American Heritage, headed by Jefferson Williams II (Victor Garber), and tasked with the capture of alleged terrorist Ken Asaba (Harold Perrineau).
As the story unfolds and players make high-stakes choices, they are immersed in a splintered America of the near future: hostile to women, racial diversity, reproductive freedom, homosexuality, and self-expression. America 2049 challenged players to ask: how close are we already to America 2049—and how can we connect, online and in real life, to build a better future?
America 2049 both lived on and reached beyond the world’s most popular social network, integrating:
Into a highly interactive, multidimensional, transmedia—and first-of-its-kind—experience.
We launched America 2049 on April 3, 2011 as a high-profile 12-week interactive national gaming event. One level was unlocked each week and included an on-ground event, linked to issues raised in the game, at one of 12 U.S.-based members of the International Coalition Sites of Conscience (the Lower East Side Tenement Museum, the Birmingham Civil Rights Institute, and the Arab American National Museum in Michigan, and more). The game attracted more than 20,000 players from the U.S. and around the world. The America 2049-linked event at the Angel Island Immigration Station in San Francisco attracted more than 100 participants, and demand for seats exceeded capacity at the America 2049 forum on human trafficking at the Hull House in Chicago.
The backstory is doled out through a number of missions. The first has players on the hunt for a man who jumped a health quarantine, putting the country at risk. As the mission progresses you start to learn that the suspect may have been profiled, that the restrictive airport security in place doesn’t always work, and that quarantine in the new U.S. means 23 months in jail. —Kotaku
Players worked through the 12 levels by completing high-stakes missions involving human rights themes: immigration, race, sexual orientation, sex trafficking, religion, labor, abortion, national security and more. They solve puzzles, search for clues across the internet, exchange data with fellow players, immerse themselves in America’s complex history with human rights and civil liberties—for example, they examine a 1923 inspection card certifying that immigrants were vaccinated and disease-free, and a poster protesting a ban on HIV-positive travelers lifted in 2010. They engage more deeply with the issues with a built-in curriculum delivered as a (fictional) peppy morning talk show, “Good Day Every Day.” The challenges they face illuminate the choices we have made as a nation—and the choices we must make in order to preserve American democracy and human dignity into the future.
These are the intersecting themes explored as the levels roll out and the plot thickens.
“America 2049 is the first of its kind for a social justice game, an immersive online environment designed to utilize Facebook’s dynamic network to bring users into a conversation about human rights.” —The Atlantic
“Imagine if the United States’ future depended on you, networking with people to preserve freedom. That’s the premise at the core of America 2049, a new game debuting today on the world’s most popular social network. Set in a balkanized, alt-reality USA splintered beyond all recognition by fear, bias and paranoia, all the missions will be based on real-world, present-day hot-button issues like sex trafficking, immigration, and labor. [T]he timing may be right to click into the world of 2049 and absorb its messages. You might be moved into acting on or learning about an important cause. That’s okay, because your farm or vendetta can wait.” —TIME.com
“It’s an interesting exploration of social gaming and politics on Facebook. It’s also a game that explores some very real, very important issues like sex slavery and human trafficking [and] a neat combination of clever interface, alternative reality gaming and video cut-scenes with some recognizable acting talent. America 2049 is activism as entertainment and education as political thriller.” —Kotaku